The Seven Years War in North America offers a variety of actions from
skirmish to set-piece battles, from amphibious assaults, to sieges. Often
shunned because the engagements do not include cavalry charges, these encounters
offer other attractions: leaders who's personal intervention determined
the outcome, battles of manageable size for a wargame table, and actions
of momentous importance to the fate of a continent.
Table of Contents
Introduction
Chapter 1 - Combatants
- New France
- The American Colonies
- Indians
- European Regulars
- Chapter 2 - Geography
- Chapter 3 - Tactics
- Chapter 4 - Uniforms
- European Regulars
- Militia
- Natives
- Chapter 5 - Flags
- Chapter 6 - Wargaming the Seven Years War in North America
- Chapter 7 - Habitants and Highlanders Miniature Rules
- Battle Scale
- Skirmish Scale
- Chapter 8 - Historical Notes and Wargame Scenarios
- 1755 "A Spark Struck in a Great Deal of Tinder"
- Scenario 1 - Braddock's Defeat
- Scenario 2 - Battle for Lake George
- 1756 "Le Petite Guerre"
- 1757 "New France Grabs the Initiative"
- Scenario 3 - The Exploits of Rodger's Rangers
- 1758 "The Tide Turns"
- Scenario 4 - Grant's Hill
- Scenario 5 - Battle for the Heights of Carillon
- Scenario 6 - Landing on Isle Royale
- Scenario 7 - The Attack on Le Prudent and Bienfaisant
- 1759 "The Vice Tightens"
- Mini Campaign - The Siege of Quebec
- Scenario 8 - Captain MacDonald's Company Climbs the Heights of Abraham
- Scenario 9 - Battle for the Plains of Abraham
- 1760 "The Final Act"
- Scenario 10 - The Woodcutters
- Scenario 11 - The Battle of St. Foy
- Chapter 9 - Wolfe and Montcalm Campaign Game
- A complete boardgame of the grand campaign with map and counters to
mount and cut.
- Chapter 10 - Miniature Gaming with "Wolfe and Montcalm"
- Bibliography