Habitants & Highlanders [Main Page, Order Form]

The Seven Years War in North America offers a variety of actions from skirmish to set-piece battles, from amphibious assaults, to sieges. Often shunned because the engagements do not include cavalry charges, these encounters offer other attractions: leaders who's personal intervention determined the outcome, battles of manageable size for a wargame table, and actions of momentous importance to the fate of a continent.


Table of Contents

Introduction
Chapter 1 - Combatants

New France
The American Colonies
Indians
European Regulars
Chapter 2 - Geography
Chapter 3 - Tactics
Chapter 4 - Uniforms
European Regulars
Militia
Natives
Chapter 5 - Flags
Chapter 6 - Wargaming the Seven Years War in North America
Chapter 7 - Habitants and Highlanders Miniature Rules
Battle Scale
Skirmish Scale
Chapter 8 - Historical Notes and Wargame Scenarios
1755 "A Spark Struck in a Great Deal of Tinder"
Scenario 1 - Braddock's Defeat
Scenario 2 - Battle for Lake George
1756 "Le Petite Guerre"
1757 "New France Grabs the Initiative"
Scenario 3 - The Exploits of Rodger's Rangers
1758 "The Tide Turns"
Scenario 4 - Grant's Hill
Scenario 5 - Battle for the Heights of Carillon
Scenario 6 - Landing on Isle Royale
Scenario 7 - The Attack on Le Prudent and Bienfaisant
1759 "The Vice Tightens"
Mini Campaign - The Siege of Quebec
Scenario 8 - Captain MacDonald's Company Climbs the Heights of Abraham
Scenario 9 - Battle for the Plains of Abraham
1760 "The Final Act"
Scenario 10 - The Woodcutters
Scenario 11 - The Battle of St. Foy
Chapter 9 - Wolfe and Montcalm Campaign Game
A complete boardgame of the grand campaign with map and counters to mount and cut.
Chapter 10 - Miniature Gaming with "Wolfe and Montcalm"
Bibliography