In these notes, U is the up arrow key on the keyboard, D the down arrow key, L the left arrow key, and R the right arrow key. A number before the letter means to move that number of times. For example, 5U means press the up arrow five times. Don't use the mouse for moving Chip (except maybe for Level 147, and even there I didn't use the mouse). There are some force floors that Chip can push his way through, such as Level 60, SCOUNDREL, but this is not usually the case. Another example of being able to push his way through a force field is Level 53, TRAFFIC COP. So don't assume that a force floor is always a complete barrier to Chip's movement.

In the game pull-down menu, there is an item that occasionally shows up called "Ignore Passwords". When selected you have access to every level without entering the level codes. On the PC version of the game (there is also an Atari version and a Commodore 64 version) you can type Control-k in any level and the Ignore Passwords option will appear in the pull-down menu. Thanks to Tom Errington for the tip. Another tip to accomplish this (from Kathy LaPier) is to type CNTRL + SHIFT + T at the beginning of a game.

When surfing the web you will find various sites that claim to give special passwords or cheat codes for the CC game. These were codes for the hand-held Lynx game system, for which the CC game was first created. For unlimited time begin a game and press F until the screen flips upside-down. Then, type "I THINK THEREFORE I AM" and press C to skip to the next level. This also allows you to not collect the chips. Entering  "SAGITTARIANS MAKE BETTER LOVERS" removes the need to collect keys and also gives unlimited time.

I believe they were put into the code for the game so that the developers and testers could work the game without time restriction. 

When the code for the game was shifted over to the Windows PC version these codes were not imported. However, an additional level was added. This is the "Thanks to TONY" level, which really isn't a level at all but a way to put the PC coders names into the game. Tony is Tony Krueger who is, I believe, the person who Microsoft had transfer the game from its Atari game platform to the PC platform. The name of the real creator of Chip's Challenge, Chuck Sommerville, is not mentioned in the PC version. Chuck developed the original Chip's Challenge game for Epyx (a computer company) and its platform the hand-held LYNX system.

The Chip's Challenge game on the LYNX platform also had a fractal generator program. (Information from

Note that on the Windows entertainment pack program, there is a file in the Windows directory that lists all the levels you have attained, their passwords, how many seconds were left on the level when you completed it, and how many points you were given for that level. Look in the directory C:\WINDOWS\ENTPACK.INI and use a word processor to examine the file. It is also a good idea to make a copy of this ENTPACK.INI file, because if you (or maybe your son or daughter) accidentally or otherwise clicks on "New Game" in the Chip's Challenge pull-down Game menu, you will erase all your settings of the levels you have completed and your times. That means you have to start again. This happened to me but I was able to restore the previous game by copying my backup ENTPACK.INI file into the Windows directory.

When I wanted to examine our scores for the levels in order to figure out which levels had not been solved the first try (and therefore the level bonus was lower than it could be), I used a word processor to edit the ENTPACK.INI file in the Windows directory. To get all the levels in the correct ascending order I added leading zeros so that all level numbers were three digits long, then sorted that part of the file in ascending order.

A note from Rolf Miezitis: I recently was trying to recover an installation of Chips, and I some considerable difficulty with the file WEP4UTIL.DLL It appears that that there are two versions of this file. One is 19571 bytes and works with most of the WEP except Chips and PipeDream. The other is 19408 and works with all apps. The problems the first one caused were quite weird. NT just reported a problem with a program component. Windows 98 continually created DOS boxes and the only way to get out was to
shut the machine down.

And the website of has a cool page of the different popup messages the player gets as he/she progresses through the game.

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